Sprite (Extends from Container)
Module: engine.renderer.spritenew game.Sprite(texture, [props])
Parameters:
- texture Texture|String
- props Object (optional)
Properties

Change cursor, when mouse is over the container. Define cursor at game.Input.buttonModeCursor
.

Crop tint area. x is from left, y is from top, width is from right and height is from bottom.
Methods

(No description yet)
Parameters:
- context CanvasRenderingContext2D
- transform Matrix (optional)
- rect Rectangle (optional)
- offset Rectangle (optional)

Add this to container.
Parameters:
- container Container
- index Number (optional)

Position container to center of target.
Parameters:
- target Container
- offsetX Number (optional)
- offsetY Number (optional)
-
worldPos Boolean (optional)
Use world position.

(No description yet)
Parameters:
- x Number
- y Number
- id Number
- event InputEvent

Hit test container's hitArea against target's hitArea or target vector.
Parameters:
- target Container|Vector

(No description yet)
Parameters:
- x Number
- y Number
- id Number
- event InputEvent
Return true, to skip to next object.

(No description yet)
Parameters:
- x Number
- y Number
- id Number
- event InputEvent
Return true, to skip to next object.

(No description yet)
Parameters:
- x Number
- y Number
- id Number
- event InputEvent

(No description yet)
Parameters:
- x Number
- y Number
- id Number
- event InputEvent

(No description yet)
Parameters:
- x Number
- y Number
- id Number
- event InputEvent
Return true, to skip to next object.

(No description yet)
Parameters:
- x Number
- y Number
- id Number
- event InputEvent

Change texture to sprite.
Parameters:
-
texture Texture|String
Asset id or instance of Texture

Swap container drawing position with this container.
Parameters:
- container Container

Swap drawing position of two childrens.
Parameters:
- child Container
- child2 Container